![]() If All that Fails reach out to us, or get involved in the community VIA Steam/Discord/Github etc. Old-Style Motion - This may also work, but will mostly be useful if you are "snapping" while space dragging.As when this is checked we cannot gurantee that we are moving the chaperone with 100% precision. Allow External App Chaperone Edits - This Should only be turned off if you have another app that needs access to the chaperone.Enable Motion Features When in Seated Mode - This should allow you to move if you are not set-up as room-scale, or the game is a seated only game.You can try adjusting some of settings for OVR Advanced Settings Go to the Settings tab, and try adjusting these Now Go to the offset Tab And Make Sure that the X, Y, and Z, axis are not checked (as that will Lock you up.Next Make Sure you have the checkboxes in the "motion" tab selected for which hand/binding you are using. Fortunately, Playspace Mover, OpenVR Advanced Settings and overlays like OVR Toolkit and XSOverlay are not affected by the addition of the anti-cheat solution.First Make Sure your Bindings Saved, Sometimes SteamVR does not save properly.I set up the playspace in maybe 100 different configurations before the one that now works every time and the identical problem each time. I can break it again by simply not following the same specific set up steps and it happens with respect to the same lighthouse each time. Chaperone Profiles: Allows to quickly switch chaperone geometry and settings while in VR. Change several chaperone settings not accessible via SteamVR settings (to e.g. I should really try a setup in another room to confirm the problem is hardware related but I'm now 98% sure it is to do with the accelerometer in the HMD - Enable/disable asynchronous and interleaved reprojection. Very weird and only just started happening a couple of months ago for apparently no reason. A Dashboard Application for VR, that allows you to access many settings, and provide a litany of utility features, such as timers, audio. Specifically an HMD facing directly upwards with controllers in opposing corners of the playspace (under each lighthouse) facing inwards. Mate, just like quite a few people I was 20 hours into debugging this problem - I narrowed it down to the Vive hardware and it is now only fixed by the way in which I set up the room. Desktop mode shows a window on the desktop instead of a vr overlay.Implements push-to-talk and allows to configure push-to-talk profiles.Mute/unmute and set volume of microphone device.Mute/unmute and set volume of audio mirror device.Displays several performance statistics and other statistics (e.g.Temporarily move and rotate the playspace.Chaperone Profiles: Allows to quickly switch chaperone geometry and settings while in VR.Change several chaperone settings not accessible via SteamVR settings (to e.g. Today I will show you how to inastall and use a playspacemover on SteamVR Download.Enable/disable asynchronous and interleaved reprojection.Possible fix for supersampling suddenly set to 0.1 (more logging statement when fix does not work). ![]()
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